Designing and Implementing Digital Products, Software and Services
We are keen on developing and designing new products. New products may range from software, services or hardware. We provide design, prototypes and strategies for digital products ranging from robots to mobile apps. We guide our clients through the complex landscape of today’s digital products and services.
Research & Development, Experimental Design
We support clients’ to transport their visions from today into the future. Therefor we apply forecast research and develop experimental ideas. By combining observations, imagination and rational thinking we provide tangible futuristic concepts.
Thinking by making.
We believe in thinking by making as a key principle to create fresh concepts and compelling virtual and physical experiences. We have a wide range of experience with a high skill-set in UI and UX projects. Many of them are not only acclaimed in existing platforms such as iOS and Android, but also in a field where information technology fuses with robots, drones or spaces. These complex projects require unique methods, that enable us to prove that the idea is technically possible and to better understand the impact it will have:
By rapidly prototyping the idea, we are able to have quick results on hand to gain evidence of the idea´s value. We use various programming languages, electronics, software-hardware-prototyping, graphics and animations to support brands, agencies, startups, companies and institutions from generating ideas to concepts to user experience to production.
We develop speculative scenarios for future designs and their implications. By reflecting and analyzing these, we gain deep insights and spot benefits for todays products and services.
Uli is a trained architect and experienced project manager with a collaborative and multidisciplinary practice.
She is interested in emergent systems and the social and environmental implications of design.
Uli studied architecture and environment at Hafencity Universität Hamburg and Hochschule Wismar and is leading a creative process project at Grabarz & Partner.Email:
Philipp is a computer scientist and design graduate of London´s Royal College of Art.
He is passionate about democratizing technology, open-source phenomena, making-hacking culture and digital protest.
Philipp is researching and prototyping concepts for future interactive systems, applications and products in alternative realities and on the intersection between reality and speculation.
He studied Computer Science at the University of Bremen, Digital Media at University of Arts, Bremen and Design Interactions at the Royal College of Art, London.
Currently, Philipp is happy to give lectures at Hafencity Universität and Hochschule für Angewandte Wissenschaften in Hamburg.